An early version of 3dfx logo. The name was written with a capital 'D' at the time.A Diamond Monster 3D, utilizing the Voodoo 1 chipset
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3dfx Interactive was a company that specialized in the manufacturing of cutting-edge 3D graphics processing units and, later, graphics cards. more...

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After dominating the field for several years in the late 1990s, by the end of 2000 it underwent one of the most high-profile demises in the history of the PC industry. It was headquartered in San Jose, California until, on the verge of bankruptcy, many of its intellectual assets (and many employees) were acquired by its rival, NVIDIA Corporation. 3dfx Interactive filed for bankruptcy on October 15, 2002.

Early history

Founded in 1994 by Ross Smith, Gary Tarolli and Scott Sellers (all SGI alumni) with backing from Gordie Campbell's TechFarm, 3dfx released its Voodoo Graphics chip in 1996. The company only manufactured the chips and some reference boards, and initially did not sell any product to consumers; rather, it acted as an OEM supplier for graphics card companies, which designed, manufactured, marketed, and sold their own graphics cards including the Voodoo.

3dfx became popular mainly due to their great success within the arcade market. At the time, arcades were a very visible place to go visit and see the latest in 3D gaming and technology. The first arcade machine that 3Dfx Voodoo Graphics hardware was used in was called ICE Home Run Derby, a game released in 1996. Later that year they were featured in more popular titles, such as Atari's San Francisco Rush and Wayne Gretzky's 3D Hockey. 3Dfx received a lot of focus from the media because of the obvious graphical prowess of these titles, and that new game consoles such as Nintendo 64, Sony PlayStation, and Sega Saturn would be showcases for similar next-generation graphics.

Voodoo Graphics PCI

After a fortuitous drop in EDO DRAM prices due to the volatile DRAM market, Voodoo Graphics cards became feasible for the consumer PC market. The Voodoo 1, as the Voodoo Graphics would be later known, was notable for its lack of an onboard VGA controller. As such, a Voodoo-equipped PC still required a separate VGA graphics card, meaning it was very expensive to have both 3D and 2D acceleration. The Voodoo 1 occupied a separate PCI slot and only engaged when the host PC ran a 3D game that had been programmed to use the card. A pass-through VGA cable daisy-chained the VGA card to the Voodoo 1, which was itself connected to the monitor. Although this was a cumbersome arrangement that somewhat hurt the analog signal quality of the separate 2D card, PC gamers were willing to put up with it to gain what was, at the time, the best in 3D graphics.

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